Practical
Guides
The pages that are about using this stuff rather than understanding it. Written to be useful without requiring you to read anything else on the site first.
Published 12 August 2026 · Last verified 12 August 2026 · A list of pages, so it stays current by being short
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Getting better results
Practical prompting explained by mechanism rather than tricks, including the popular advice that isn't supported and the failures no prompt can fix.
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Is what you're reading out of date?
The tells, a sixty-second check against primary sources, and which claims rot fastest. The method this site runs on, turned outward.
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What AI is actually bad at
Weaknesses that come from how these systems are built, not from this year's models being immature. No task lists, so it ages slowly.
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Glossary
Thirty-eight terms in a sentence or two each, linked onward where a full explainer exists. Terms only, never product names.
The rest of the site
Three other places worth knowing about, since they answer different kinds of question:
- Start here places you in one of three tracks and gives a sequenced reading list for it. The right first stop if you don't know where you are.
- Concepts holds the ten explainers: what a token is, why models invent things, how tool use works, and so on. Read those when you want to understand rather than act.
- Model facts is the only page here carrying hard numbers, deliberately, so a single page rots instead of a hundred.
What decides whether something is a guide
A concept page explains how a thing works. A guide tells you what to do about it. Keeping the two apart is what lets the concept pages avoid practical advice that dates, and lets the guides stay short by pointing at the concepts instead of re-explaining them.
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